Wizards and adventurers have one thing in common: they'll happily start messing with any sinister glowing artifact they find in a ruin if they think they can gain something for it, be it knowledge on the arcane powers that forged the world, some shiny new sword or, god forbid, the ...
Wizards and adventurers have one thing in common: they'll happily start messing with any sinister glowing artifact they find in a ruin if they think they can gain something for it, be it knowledge on the arcane powers that forged the world, some shiny new sword or, god forbid, the ...