Wizards and adventurers have one thing in common: they'll happily start messing with any sinister glowing artifact they find in a ruin if they think they can gain something for it, be it knowledge on the arcane powers that forged the world, some shiny new sword or, god forbid, the ...
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Wizards and adventurers have one thing in common: they'll happily start messing with any sinister glowing artifact they find in a ruin if they think they can gain something for it, be it knowledge on the arcane powers that forged the world, some shiny new sword or, god forbid, the ...